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There is one last option that can significantly improve frame-rate: disable motion blur. Surprisingly altering the quality of the shadows doesn’t change performance much either, but again the Medium option offers the best balance between visual fidelity and performance. Even less significant is the impact of the screen gap ambient occlusion option, where going down from Ultra to Medium increases a couple of performance without affecting image quality. This keeps SSR as part of the visual setup, but in my testing the extra precision offered by higher quality implementations of this effect is not taken advantage of due to the type of art Borderlands 3 uses and how the game treats materials.īy extension, the materials quality option can also be lowered from Ultra to Medium, and while the performance improvement is not substantial, at four by 4%, it all adds up. I also recommend lowering the quality of screen space reflections from Ultra to Medium, to gain an additional 10% performance. Setting this option to Medium improves performance by 34%, making it by far the most important graphics option outside of rendering resolution. Borderlands 3 uses the same ‘froxel’ type of volumetry as other recent titles, and you can greatly improve performance with only a small, almost imperceptible impact on image quality. The first thing is to reduce the quality of volumetric lighting. However, using the internal resolution scaler or simply reducing the overall resolution should be your last resort, because the truth is that you do not need to use the Ultra or Badass presets and there are key gains in terms of performance that are achieved by reducing certain graphics options to Medium, with practically no deterioration in image quality. 83% would be the equivalent of 900p, while 90% would be equivalent to 1728×972. ini file to adopt the value you want in this variable.

We hope that this option will be improved in a future patch, but fortunately you can edit the. Borderlands 3 has an option to alter the internal resolution, but for some strange reason it is not granular if you go below 100% the next is 75%, or 1440×810.
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For a GPU like the GTX 1060 Full HD it is the most suitable, but if all the detail is configured to the maximum what we get are frame-rates around 40FPS. The next important option – predictably – is resolution.
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We hope that over time Gearbox will improve performance in DX12 when this feature comes out of beta, but at the moment the old API is the most recommended for most users of the PC version. We have found that using the old API provides at least the same performance as DX12, but is often seen as much as 7% improvement in comparable situations. On the other hand, if you want to run the game with high frame-rates and your limitation is in the CPU, DX12 is better. In our mid-range equipment with an Intel Core i5 8400 processor and a GTX 1060, the graphics card is the main bottleneck, and therefore it is better to choose DX11. Generally, if you are not limited by the CPU, DirectX 11 offers better results than DirectX 12. After several tests, we have found pros and cons for each API. The first big decision in terms of graphics options is to choose between running the game with DirectX 11 or the experimental option with DirectX 12.
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Can Borderlands 3 be played at 1080p and sixty frames per second with a mid-range PC? The truth is that, indeed, it is possible to achieve it with some tweaks in those options, and the best of all is that you will not lose much graphic quality when doing it.
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Gearbox, in any case, has published the game with a series of graphic options that we can modify, as well as compatibility with the DX11 and DX12 APIs.


Historically it has also been an easy title to move around with a PC, but there is a general feeling that Borderlands 3 is not as well optimized as its predecessors. Although Borderlands is a franchise especially known for its success on consoles, the series is best played on PC thanks to the keyboard and mouse interface and a typically higher frame-rate.
